HALO INFINITE IS FAILING | REACTING TO THE ACTMAN'S THOUGHTS ON HALO INFINITES LOST IDENTITY - gametvseries.com

HALO INFINITE IS FAILING | REACTING TO THE ACTMAN’S THOUGHTS ON HALO INFINITES LOST IDENTITY

Lucigent
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HALO INFINITE IS FAILING | REACTING TO THE ACTMAN’S THOUGHTS ON HALO INFINITES LOST IDENTITY

Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline entry in the Halo series, and the third in the “Reclaimer Saga” following Halo 5: Guardians.

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[Video Contains]
Halo Infinite
Halo Infinite Multiplayer
Halo Infinite Season 2
Halo Infinite Gameplay

One Comment

  1. Although I'll be watching your video intermittently through the day, I have to say I'm highly respectable, impressed, and pleased by your realistic expectation and perspective @ 7:16.Yes, adding a Battle Royale, like just "dropping forge" (next week) isn't ever going to "just save Halo kekw".Part of why people "wanted" a Halo experience on PC was due to Halo being the original console competitive shooters; Whilst this video (actmans) attempts to dismiss why people enjoyed Halo (and does so in a manipulative way to attempt to persuade a group of audiences that his view on Halo, which influenced Halo Infinite, is consequently the correct view, and its 343 who's bad not his & favyn's influence on the game), the concrete reason people played Halo 2 and 3 was primarily due to it's matchmaking.A quick refresher:- Halo CE: Launched with a multiplayer that was "like" Quake and Unreal but for a console. Had the most advanced aim assist mechanics to date and geared it's gameplay loop around precision countering the aim assist, verses hinging on it. Essentially, in order to receive a faster time to kill, you were REQUIRED to MASTER the precision weapons, whilst a slower time to kill, with less viability at all ranges (automatics and heavy aim assisted weapons) provided either a limited range or a much slower time to kill. The game was an instant "fun competition" hit, and went onto be the top LAN pick, above quake and counterstrike at the time period, to be played for contests, tournaments, and everything in between. The formation of "MLG" circulated here, and Xbox Connect (The mod software to bridge your Xbox to a server browser for locally hosted matches) primarily consisted of MLG lobbies in 2003 – 2004.- Halo 2 was the first game to innovate and pioneer Skill Based Matchmaking (Elo) and Skill Based Progression (Rank). With over 85% of it's offered playlists being setup within the skill based progression solution, this hooked players into the game, and the 'cool off' location was the unranked play, which got you wanting to jump back into trying to rank up.- Halo 3 was much of the same as Halo 2, but refined with an additional skill locked exp progression solution, to give an 'arcade' theme without dividing itself into intense arcade shooter territory (Arcade games = exp and 'always winning, never losing')- Halo Reach removed all skill based progression and matchmaking; It added a singular "MLG" playlist which housed a different version which wasn't skill based, but did progress.- Halo 4 had zero offerings for skill based progression- Halo 5 had some skill based progression offerings, etcYou get the gist.Point: The audience who "wanted" Halo on PC, hence steam numbers, would likely be the same who are playing Counterstrike, Valorant, APEX, Fortnite or other competitive FPS entries as we speak. I'd have to argue that those entries took dips as Halo Infinite came out, and the lack of "competitive" content (noted above with how matchmaking awarded competitive skill based progression) was the inhere fall of the game.To this extent. Adding a Battle Royale would adherently "bring back some of these players" ONLY if they added a robust skill based progression solution which promotes WINNING and PUNISHES losing."Why people think Forge, a battle royale, etc would save Halo:"Because a content creator on YouTube in the Halo Community told them, and they love to parrot the same opinion another person has, rather than thinking critically.There are two massive aspects that are missing from Halo Infinite that every other game has: – A focus on competitive integrity – A skill based progression solution (We have "ranked", but it's one playlist whilst Halo was infamous for variety in these)

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